1. Flight

Fly high above the clouds, or roam the depths of space. HOTAS mounts can be bought separately

2. Racing

Race on your favorite tracks and gain an edge over your competitors by feeling the vehicle.

3. Rotation Module

The Rotation module is one of the features making the RacingCUBE unique. Be one with your vehicle.

4. Adjustable

The simulator is adjustable for every occation. Both kids and adults can have fun.

About the RacingCUBE


The RacingCUBE comes with a unique and innovative design without compromising functionality and power. With both a rotation and a heave module you can use the platform for racing and flight. The actuators are strong and fast, meaning you can feel every detail.

Hand Crafted

The simulator is designed and hand crafted in Denmark. This ensures the quality and customization of every model. We only use the best hardware on the market.


The simulator is powerful and fast; with four very powerful actuators, we have managed to construct a compact and responsive Racing Simulator.

Easy To Use

Install the provided software, connect the simulator to your PC, and you're ready. The software supports more than 80 games, and new games are being added regularly.


You'll be able to adjust the platform between sessions, within seconds. The different settings may be useful if you're driving F1 cars or roaming the space in Elite: Dangerous.

Minimalistic Design

We're focusing on designing the simulator to be as minimalistic as possible. We strive to avoid over-engineering, in order to keep the lowest possible cost for you. We call it Danish design.


Our key feature is the modularity, we want you to be able to attach everything from a steering wheel to a space ship throttle. Contact us if you have any doubts about compatibility.

In the box | Optionals

In the box

Wheel Mount

Pedal Mount

Rotation Module

Heave Function

Rotation Plate

Force Control

Emergency Stop

Cable protector




Steering Wheel


Rudder Pedals


Screen Mount

VR Computer

HTC Vive


Technical Specifications

Click the icons for more information.


28 Degrees (56 Degrees/sec)


28 Degrees (56 Degrees/sec)


0-500 Degrees (60Degrees/sec)


100mm (315mm/sec)

Approx. noise level


PID time

5-10 ms

Max load




Power consumption

1400W Peak

Operating Space



155/90/75cm (L/W/H)

Base weight

Approx. 50kg.


For ground vehicles: The pitch is used when driving up hills, shifting gear or accelerating. Once in use, the simulator will lean forward or backwards depending on the input from the game. For air vehicles: Pitch in helicopters is used when acceleration or decelerating. In planes it is used when flying up and down. Once in use, the simulator will lean forward or backwards depending on the input from the game.


For ground vehicles: The roll is used when turning or driving on an angled surface. Once in use, the simulator will lean to the side depending on the input from the game. For air vehicles: Roll in helicopters is used when turning at full speed, but also if you lean to one side. In planes it is used when banking to one of the sides. Once in use, the simulator will lean to the side depending on the input from the game.


For ground vehicles: Yaw is used by the rotation module and makes you feel the curves and traction loss when driving. Once in use, the simulator will turn to one side depending on the input from the game. For air vehicles: Yaw in helicopters is used when standing still in the air and using the rudder pedals to turn. In planes it is used with the rudder pedals too. Once in use, the simulator will turn to one side depending on the input from the game.


For ground vehicles: Heave is used when going up hills or lifting from the road. Once in use, the simulator will go up or down depending on the input from the game. For air vehicles: Heave in helicopters is used when taking off and landing or increasing/decreasing altitude. In planes it is used when going up or down. Once in use, the simulator will go up or down depending on the input from the game.

Approx. noise level

Most of the noise comes from the fans that cools the internals. The noise is audible in a quiet room, but can be overpowered easily by in-game sound.

PID time

The response time from the computer to the simulator.

Max load

This is the total max load of the simulator. The upper frame counts to the total weight along with accessories and other attachments.


The platform supports 120 - 230v and will be configured before shipping. We include a cable that will fit your local power outlet. The cable will always come with a ground variant and we recommend using that. NOTE. If you are moving to an area that uses a different voltage, please contact us before plugging it in.

Power consumption

The peak wattage is 1400 Watt, however it depends on your settings and the attached weight. You can easily run the simulator, accessories and a computer on a 10Amp fuse.

Operating Space

Operating space depends on your settings. Generally we recommend using more subtle settings while using VR as it give a better experience. the minimum required space for operating it with minimal (Yet noticeable yaw) is 170x100cm If you wish to have more movement and your settings is turned up we recommend 180x180cm.


Dimensions for the assembled simulator without accessories and fully expanded. 155/90/85cm (L/W/H). Dimensions for the assembled simulator without accessories and made as small as possible. 135/90/75cm (L/W/H). Dimensions of the shipping package. 120/80/50cm (L/W/H). All dimensions is without the rotation plate. That measures 120x120cm

Base weight

Base weight is only for the base of the simulator. This is the heaviest part of the simulator.

List of Supported Games

A list of some of the games we support

Aerofly FS 2

American Truck Simulator

Assetto Corsa


BMW M3 Challenge

Burnout Paradise

Car Driving City Car Driving

CartRacing Pro

City Car Driving

Codemasters F1 2010, F1 2011, F1 2012, F1 2013, F1 2014

Codemasters F1 2017

Codemasters GRID, GRID 2 GRID Autosport

Colin McRae

Condor The Competition Soaring Simulator

Copa Petrobras de Marcas

Digital Combat Simulator

Dirt 2, 3, Dirt Showdown

Dirt 4

Dirt Rally

Dovetail Flight Sim World

DTM Racing Experience

Elite: Dangerous

Euro Truck Simulator 2

EVE Valkyrie

F1 2016

F1 2017

Falcon 4.0 BMS

FlatOut 2

Game Stock Car

Gran Turismo 4

Grand Theft Auto 5

Grid 2

GT Legends

GT Racing Game


IL-2 Sturmovik: Cliffs of Dover IL-2 Sturmovik: Forgotten Battles



KartRacing Pro

Life For Speed

Lockheed Martin’s Prepar3D

Microsoft Flight Simulator 2004 (FS9)

Microsoft Flight Simulator X

Most Wanted (2005)

Most Wanted (2012)


Need For Speed 2016

Need For Speed Shift

Need For Speed: Hot Pursuit

Nitro Stunt Racing


OMSI The Bus Simulator

OMSI2 – The Bus Simulator City

Project Cars

Project Cars 2

Race ’07

Race Driver Grid

Raceroom Racing Experience

RaceRoom The Game 2


rFactor 2

Richard Burns Rally – RSRBR

Shift (2009)

Shift 2: Unleashed (2011)

Silent Wings


Speed Rivals (2013)

Star Citizen (Old Plugin, will be supported once released)

Star Conflict

Test Drive Unlimited 2

The Crew

Tom Clancy's H.AW.X.

Trackmania 2

TrackMania Nation Forever

Trackmania Turbo

Volvo – The Game World Racing Series

War Thunder

Wings of Prey

WRC 4: FIA World Rally Championship

X Motor Racing


See all games

Software - Development


You are getting SimTools 2.0 professional with the RacingCUBE. It is a superior controller software with extended support for the users. As a user you’ll be getting a lifetime license which will grant you access to configurations for the RacingCUBE. We will provide default configurations for the supported games but you’ll also have the option to configure it for yourself.



You are able to make your own plugins for games and other software. The simulator is compatible with custom software too, but no support is offered.

If you are a game developer or want to make a plugin yourself please take a look at the official documentation HERE







Supported Platforms

For now we only support PC’s in a windows environment. This is due to us utilizing SimTools to communicate between the games and simulator.
In the future we might look into consoles, but we don’s have any specific plans at the moment.


If you want to know more about compatibility and software requirements we advice you to take a look at SimTools website here: https://simtools.us/


NB. Please note that every purchase of a RacingCUBE simulator will come with a SimTools Professional license.